A game-based learning experience for higher education: The Escape room for Public Economics.
Autores: Álvarez-Díaz, Katia (Universidad de Huelva. Departamento de Pedagogía, Facultad de Educación, Psicología y Ciencias del Deporte. Campus El Carmen - Avda. de las Fuerzas Armadas, s/n. - 21007 Huelva.) | Vides, José Carlos (Universidad Complutense de Madrid - ICEI. Departamento de Economía Aplicada, Estructura e Historia, Facultad de Ciencias Económicas y Empresariales. Campus de Somosaguas, 28223 Pozuelo de Alarcón, Madrid)
The present work shows a learning experience based on the game, specifying a strategy known as Escape room. The objective of this work is to demonstrate the possible advantages that game-based learning provides in the educational field, alluding to the need to innovate within the teaching and methodological activity, being in line with the student's profile, being necessary that teachers explore new tools to increase motivation, participation and commitment in students. For this, this teaching strategy is applied to contents related to the analysis and synthesis of the phenomena related to the regulation of markets by the public sector, in this case, a monetary authority. Finally, we find that the students are mostly active, participatory and with greater interest towards the assimilation and application of the contents.